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	<title>Comments for Xblaze</title>
	<atom:link href="http://xblaze.co.uk/blog/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://xblaze.co.uk/blog</link>
	<description>Xfire Cient for Mac and iPhone</description>
	<lastBuildDate>Thu, 03 Mar 2011 13:37:48 +0000</lastBuildDate>
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		<title>Comment on Xblaze for Mac OS X by GhostLyrics</title>
		<link>http://xblaze.co.uk/blog/download/comment-page-1/#comment-300</link>
		<dc:creator>GhostLyrics</dc:creator>
		<pubDate>Thu, 03 Mar 2011 13:37:48 +0000</pubDate>
		<guid isPermaLink="false">http://xblaze.jasarien.com/download/#comment-300</guid>
		<description>Concerning the latest Xblaze (1.1.3) for Adium: You forgot to change the version number, it still says it&#039;s 1.1.2 on both Adium Xtras and your own page.</description>
		<content:encoded><![CDATA[<p>Concerning the latest Xblaze (1.1.3) for Adium: You forgot to change the version number, it still says it&#8217;s 1.1.2 on both Adium Xtras and your own page.</p>
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	<item>
		<title>Comment on Xblaze For Mac OS X 1.1.2 by Jasarien</title>
		<link>http://xblaze.co.uk/blog/2010/02/19/xblaze-for-mac-os-x-1-1-2/comment-page-1/#comment-299</link>
		<dc:creator>Jasarien</dc:creator>
		<pubDate>Thu, 03 Mar 2011 08:26:21 +0000</pubDate>
		<guid isPermaLink="false">http://xblaze.co.uk/?p=206#comment-299</guid>
		<description>&lt;a href=&quot;#comment-298&quot; rel=&quot;nofollow&quot;&gt;@Ulric &lt;/a&gt; 
Xblaze for Mac OS X 1.1.3 is now available that fixes the problem. The iPhone update should follow along shortly after it is approved by Apple.</description>
		<content:encoded><![CDATA[<p><a href="#comment-298">@Ulric </a><br />
Xblaze for Mac OS X 1.1.3 is now available that fixes the problem. The iPhone update should follow along shortly after it is approved by Apple.</p>
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	<item>
		<title>Comment on Xblaze For Mac OS X 1.1.2 by Ulric</title>
		<link>http://xblaze.co.uk/blog/2010/02/19/xblaze-for-mac-os-x-1-1-2/comment-page-1/#comment-298</link>
		<dc:creator>Ulric</dc:creator>
		<pubDate>Thu, 03 Mar 2011 05:30:06 +0000</pubDate>
		<guid isPermaLink="false">http://xblaze.co.uk/?p=206#comment-298</guid>
		<description>The most recent release of xFire seems to have broken xBlaze.

Contacts are no longer visible as online (only friends of friends show one contact only).

Re-installation of the plugin did not work.

(Note that this issue is mirrored in the iPhone app as well).</description>
		<content:encoded><![CDATA[<p>The most recent release of xFire seems to have broken xBlaze.</p>
<p>Contacts are no longer visible as online (only friends of friends show one contact only).</p>
<p>Re-installation of the plugin did not work.</p>
<p>(Note that this issue is mirrored in the iPhone app as well).</p>
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	</item>
	<item>
		<title>Comment on Xblaze for Mac OS X by GhostLyrics</title>
		<link>http://xblaze.co.uk/blog/download/comment-page-1/#comment-297</link>
		<dc:creator>GhostLyrics</dc:creator>
		<pubDate>Wed, 12 Jan 2011 00:07:20 +0000</pubDate>
		<guid isPermaLink="false">http://xblaze.jasarien.com/download/#comment-297</guid>
		<description>Could you please update this page and the support page? Adium is already 1.4 (stable). Besides, the forum URL is invalid. You could add &quot;friends of friends playing to the features&quot;.

On a completely unrelated note (yes, twitter that is...) it&#039;d be nice to have the option to turn off/hide the friends of friends playing. If this preference is already there and I just couldn&#039;t spot it, please point me in the right direction. Thank you.</description>
		<content:encoded><![CDATA[<p>Could you please update this page and the support page? Adium is already 1.4 (stable). Besides, the forum URL is invalid. You could add &#8220;friends of friends playing to the features&#8221;.</p>
<p>On a completely unrelated note (yes, twitter that is&#8230;) it&#8217;d be nice to have the option to turn off/hide the friends of friends playing. If this preference is already there and I just couldn&#8217;t spot it, please point me in the right direction. Thank you.</p>
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	<item>
		<title>Comment on Xblaze for Mac OS X by Grim</title>
		<link>http://xblaze.co.uk/blog/download/comment-page-1/#comment-294</link>
		<dc:creator>Grim</dc:creator>
		<pubDate>Fri, 17 Dec 2010 04:29:48 +0000</pubDate>
		<guid isPermaLink="false">http://xblaze.jasarien.com/download/#comment-294</guid>
		<description>I don&#039;t know if this has occurred to anyone else, but the only people on my friends list are people from my Xfire group/community. Friends who are not in the group do not appear on the buddy list. Is there a fix? Help would be greatly appreciated.</description>
		<content:encoded><![CDATA[<p>I don&#8217;t know if this has occurred to anyone else, but the only people on my friends list are people from my Xfire group/community. Friends who are not in the group do not appear on the buddy list. Is there a fix? Help would be greatly appreciated.</p>
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	<item>
		<title>Comment on Xblaze for Mac OS X by fibric</title>
		<link>http://xblaze.co.uk/blog/download/comment-page-1/#comment-290</link>
		<dc:creator>fibric</dc:creator>
		<pubDate>Sat, 29 May 2010 20:14:07 +0000</pubDate>
		<guid isPermaLink="false">http://xblaze.jasarien.com/download/#comment-290</guid>
		<description>hmm they didn&#039;t got copied to clipboard and maybe this could be a feature of gamedetection.app and after i tried more often i need to say that the appkey is useless for game detection. every start of the same app has a different key. so my idea is dead for now.
console.app is useless too because wc3 didn&#039;t send some console output.
just one thing blackfire is able to detect if wc3 or the addon is running.</description>
		<content:encoded><![CDATA[<p>hmm they didn&#8217;t got copied to clipboard and maybe this could be a feature of gamedetection.app and after i tried more often i need to say that the appkey is useless for game detection. every start of the same app has a different key. so my idea is dead for now.<br />
console.app is useless too because wc3 didn&#8217;t send some console output.<br />
just one thing blackfire is able to detect if wc3 or the addon is running.</p>
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	<item>
		<title>Comment on Xblaze for Mac OS X by Jasarien</title>
		<link>http://xblaze.co.uk/blog/download/comment-page-1/#comment-289</link>
		<dc:creator>Jasarien</dc:creator>
		<pubDate>Sat, 29 May 2010 15:22:09 +0000</pubDate>
		<guid isPermaLink="false">http://xblaze.jasarien.com/download/#comment-289</guid>
		<description>Yes game detection is going to need an overhaul anyway, especially since the release of steam. As it currently stands, game detection is only looking at the app-name and nothing else. For games like WC3 this causes the obvious problem that frozen throne is started with a command line parameter to the original WC3 app. The same holds true for games that run as &quot;mods&quot; to other games, like Half Life 2. The Source engine games like Portal, HL2 episodes one and two all run from the hl2_osx binary but using different command line arguments to load the relevant game content. 

I will be looking into the game detection code soon, and hopefully I&#039;ll be able to come up with a solution. 

Ps, I don&#039;t know if it&#039;s a typo in your comment, where you mentioned the application keys are different with each app, your pasted text shows no values for the app keys. Is this correct?</description>
		<content:encoded><![CDATA[<p>Yes game detection is going to need an overhaul anyway, especially since the release of steam. As it currently stands, game detection is only looking at the app-name and nothing else. For games like WC3 this causes the obvious problem that frozen throne is started with a command line parameter to the original WC3 app. The same holds true for games that run as &#8220;mods&#8221; to other games, like Half Life 2. The Source engine games like Portal, HL2 episodes one and two all run from the hl2_osx binary but using different command line arguments to load the relevant game content. </p>
<p>I will be looking into the game detection code soon, and hopefully I&#8217;ll be able to come up with a solution. </p>
<p>Ps, I don&#8217;t know if it&#8217;s a typo in your comment, where you mentioned the application keys are different with each app, your pasted text shows no values for the app keys. Is this correct?</p>
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	<item>
		<title>Comment on Xblaze for Mac OS X by fibric</title>
		<link>http://xblaze.co.uk/blog/download/comment-page-1/#comment-288</link>
		<dc:creator>fibric</dc:creator>
		<pubDate>Sat, 29 May 2010 14:43:40 +0000</pubDate>
		<guid isPermaLink="false">http://xblaze.jasarien.com/download/#comment-288</guid>
		<description>hmm game detection is working but not really accurate imo.
wacraft 3 will be detected but in reality i play frozen throne (add on)

check this out please:

warcraft 3
{
    NSApplicationBundleIdentifier = &quot;com.blizzard.WarcraftIII&quot;;
    NSApplicationName = &quot;Warcraft III&quot;;
    NSApplicationPath = &quot;/Users/fibric/Library/Warcraft III/Warcraft III.app&quot;;
    NSApplicationProcessIdentifier = 7448;
    NSApplicationProcessSerialNumberHigh = 0;
    NSApplicationProcessSerialNumberLow = 1241391;
    NSWorkspaceApplicationKey = ;
}

warcraft3 frozen throne add-on
{
    NSApplicationBundleIdentifier = &quot;com.blizzard.WarcraftIII&quot;;
    NSApplicationName = &quot;Warcraft III&quot;;
    NSApplicationPath = &quot;/Users/fibric/Library/Warcraft III/Warcraft III.app&quot;;
    NSApplicationProcessIdentifier = 7451;
    NSApplicationProcessSerialNumberHigh = 0;
    NSApplicationProcessSerialNumberLow = 1249585;
    NSWorkspaceApplicationKey = ;
}
the appkey is different in common so you can differ which game is really being started

i used game detection from blackfire to show the diff of both games.</description>
		<content:encoded><![CDATA[<p>hmm game detection is working but not really accurate imo.<br />
wacraft 3 will be detected but in reality i play frozen throne (add on)</p>
<p>check this out please:</p>
<p>warcraft 3<br />
{<br />
    NSApplicationBundleIdentifier = &#8220;com.blizzard.WarcraftIII&#8221;;<br />
    NSApplicationName = &#8220;Warcraft III&#8221;;<br />
    NSApplicationPath = &#8220;/Users/fibric/Library/Warcraft III/Warcraft III.app&#8221;;<br />
    NSApplicationProcessIdentifier = 7448;<br />
    NSApplicationProcessSerialNumberHigh = 0;<br />
    NSApplicationProcessSerialNumberLow = 1241391;<br />
    NSWorkspaceApplicationKey = ;<br />
}</p>
<p>warcraft3 frozen throne add-on<br />
{<br />
    NSApplicationBundleIdentifier = &#8220;com.blizzard.WarcraftIII&#8221;;<br />
    NSApplicationName = &#8220;Warcraft III&#8221;;<br />
    NSApplicationPath = &#8220;/Users/fibric/Library/Warcraft III/Warcraft III.app&#8221;;<br />
    NSApplicationProcessIdentifier = 7451;<br />
    NSApplicationProcessSerialNumberHigh = 0;<br />
    NSApplicationProcessSerialNumberLow = 1249585;<br />
    NSWorkspaceApplicationKey = ;<br />
}<br />
the appkey is different in common so you can differ which game is really being started</p>
<p>i used game detection from blackfire to show the diff of both games.</p>
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		<title>Comment on Why Push Notifications Are Unlikely To Be Added by xmadragex</title>
		<link>http://xblaze.co.uk/blog/2010/01/25/why-push-notifications-are-unlikely-to-be-added/comment-page-1/#comment-276</link>
		<dc:creator>xmadragex</dc:creator>
		<pubDate>Thu, 28 Jan 2010 17:29:52 +0000</pubDate>
		<guid isPermaLink="false">http://xblaze.co.uk/?p=190#comment-276</guid>
		<description>well remember the reason am sure they forbid automated bots, is due to the attacks happen to xfire website and client i think they wanna avoid it, but you can try to see if they are willing to let a iphone app to work with there servers 

but most good apps like ebuddy as a time out for push that can be a useful idea if push come available limit say 5 minutes or 3 hours of some sort if there a way to lock it i think xfire would agree but i might as well talk out of my hat</description>
		<content:encoded><![CDATA[<p>well remember the reason am sure they forbid automated bots, is due to the attacks happen to xfire website and client i think they wanna avoid it, but you can try to see if they are willing to let a iphone app to work with there servers </p>
<p>but most good apps like ebuddy as a time out for push that can be a useful idea if push come available limit say 5 minutes or 3 hours of some sort if there a way to lock it i think xfire would agree but i might as well talk out of my hat</p>
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	<item>
		<title>Comment on Why Push Notifications Are Unlikely To Be Added by Tweets that mention Xblaze » Why Push Notifications Are Unlikely To Be Added -- Topsy.com</title>
		<link>http://xblaze.co.uk/blog/2010/01/25/why-push-notifications-are-unlikely-to-be-added/comment-page-1/#comment-275</link>
		<dc:creator>Tweets that mention Xblaze » Why Push Notifications Are Unlikely To Be Added -- Topsy.com</dc:creator>
		<pubDate>Tue, 26 Jan 2010 01:54:55 +0000</pubDate>
		<guid isPermaLink="false">http://xblaze.co.uk/?p=190#comment-275</guid>
		<description>[...] This post was mentioned on Twitter by James, xblazeapp. xblazeapp said: New Xblaze blog post: Why Push Notifications Are Unlikely To Be Added http://j.mp/7TzYsp [...]</description>
		<content:encoded><![CDATA[<p>[...] This post was mentioned on Twitter by James, xblazeapp. xblazeapp said: New Xblaze blog post: Why Push Notifications Are Unlikely To Be Added <a href="http://j.mp/7TzYsp">http://j.mp/7TzYsp</a> [...]</p>
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